The following content comes from original page: www.canebeads.com/MDZPlus/MDZPlus.html
MINI DayZ Plus is UNOFFICIAL mod for MINI DayZ 1 by Altero.
IMPORTANT: Unfortunately I cant build APK anymore, so I made web version of the mod. For players on PC i added WASD movement support, it can be switched on in options in Movement. But still best way to play on PC will be via browser in emulator, you will be able to customize hotkey as you want. You still can play it on your mobile device via browser, but your save games from 1.0 APK version will not be recognized, sorry. You will need to start over again :(
In your browser on your device you can send game link to home screen, so you will have it as an app in full screen when its launched. Also Its also my last update for MINI DayZ+.
Altero.
MIMI DAYZ PLUS 1.2 LAST UPDATE CHANGELOG

- Fixed when Mike’s character was unreachable in the menu on small screen devices.
- More loot variants added to be dropped from bunker boxes.
- Fixed starting items durability for Mike and Daria.
- Fixed incorrect unlocked items when finishing the game with certain characters.
- Cigarettes and adhesive plasters now can be stacked properly.
- Loot now not going to despawn on Bridge level.
- Fixed issue when the player was getting more XP and Karma for killing neutrals/bandits than should.
- Finishing the game now does not count as Death for statistics.
- Player now can gift cigarettes to some survivors for karma.
- Portuguese and Spanish translations added.
- Smoking now stops health regeneration when active.
- 2 new secret locations added.
- Other small fixes and small balance tweaks.
MINI DAYZ PLUS 1.1 UPDATE CHANGELOG

- Many many bug fixes and small balance changes.
- New items added: Cigarettes, Beer, Epoxy glue and Fertilizer.
- New unlockable items added: Adhesive plaster, Smoke grenade, Lighter, Laser Sight, Officer’s keycard.
- New weapons added: M16A2 and Vector SMG.
- New unlockable сharacter added: Mike.
- End game event added.
- Special thanks to Kev3232 for help with visuals!
WORLD AND LOOT CHANGES
-
New 5th island added.

- 5th island can be reached by passing bridge from 4th island, bridge is separated level.
- New drivable vehicle added: Military Humvee.
- New map location added: Swamp. Contains areas that slows down player. Blackberry grows only here.
- New map location added: roadside Bar.
- New map location added: Military headquarters. Big base where new drivable vehicle can be found.
- More variants of crossroad blocks added.
- 3 new secret locations added.
- Secret locations, helicopter crash sites and broken military jeeps now appears on minimap when found.
- Sunset and Dawn effects added.
- New Blackberry bush added. It grows on swamps.
- Hospital building now always contain at least one healing item.
- Sewing kit now can be found in garages and barns.
- Loot spawn chances was little bit reworked.
- Military zombies now spawns next to helicopter crash sites.
ITEMS CHANGES
- New gear items added: Apron, Crossbody bag, Pilot helmet.
- Some outerwears and pants now provide armor too.
- Gear gets less damage from attacks.
- New items added: Molotov cocktail, Flaregun, 308 Ammo., IV Kit, Sharpening stone, M203 and GP-25 grenade launchers, AK Grip, Rail Grip, Map notes, Scout book, Canvas, Blackberry, Adrenaline.
- Energy drink effect now lasts for 60 seconds.
- Raincoat now removes rain penalty when player outside of building.
- Tetracycline when used now not only heals sickness but also grants immunity from it for 3.5 ingame hours.
- Gear now destroys completely when ruined.
CRAFT CHANGES
ZOMBIE CHANGES
- New zombie: Riot police, tough guy, drops 9x18 ammo when killed
- New zombie: Jumper, able to jump on long distances to attack player.
- New zombie: Acid spitter, able to spit acid on player.
- New zombie: Seeker, able to dodge player gunshots, always causes bleeding on attacks.
- Acid from acid zombies now will destroy your planted crops.
- Tank zombie now have additional type of attack - throw rock.
- Tank zombie attacks now cant be blocked with melee weapons.
- Screamer zombie now have a chance to drop medical item upon death.
- Tools for planting plants now degrades faster in process.
- Self planted crops now produce less vegetables.
HUMANS CHANGES
- Player now can deal headshot attacks to humans too.
- Friendly survivor now will not follow you if you have negative karma.
- Player now can command stop\follow to Friendly survivor.
- Friendly survivor weapons setups was rebalanced.
- Bandits groups now can have camps on the roads.
- Ne types of bandit group members added: Novices and Bosses.
- Neutral groups now talk small phrases to player when meet him.
- Player now able to attack neutral groups with melee weapons when they hostile.
- Some Neutral group members can give free items to player if his Karma is +100.
ANIMALS CHANGES
- Added new rare albino Deer.
- Regular deers provide less steaks.
MELEE WEAPONS CHANGES
- New melee weapon added: Katana. Need to be unlocked first.
- Sword and Katana can chop down trees.
- Axes worn out faster when chopping down trees.
RANGED WEAPONS CHANGES
UNDERGROUND BUNKER CHANGES
- More boxes with loot now spawns in bunker.
- Bunker level now have ventilation shafts in floor and walls. Zombies can jump out from some of them.
- Bunker entrance now have lights showing if its avaliable.
- When player tries to get in bunker which not yet reloaded - he will see timer of how much time left till open.
- Ambient sounds added when plauer in bunker.
- Landmines, claymores and beartraps now can be used in bunker.
XP AND SKILLS CHANGES
- XP now not grows by itslef, its only given as a reward for certain actions:
- Killing enemies.
- Looting car trunks.
- Finishing quests from neutrals.
- Looting car trunks.
- Finding secret locations.
- Finding helicopter crash sites or military Humvees.
- Reaching next island.
- All skills was reworked and now have 2 tiers. Each tier giving additional bonus.
- XP cost for skills now progressive - each next upgrade will require more XP.
GENERIC CHANGES
FIXES CHANGES
- Fixed speed glitch related to energy drink and barbwire.
- Tank zombies not despawning over time fixed
- Fixed issue when multiple bandits or neuts was unable to shoot at same time.
- Fixed issue when crowd of zombies was dealing damage as one zombie.
- Loot now will not despawn inside bunker overtime, when player raiding it.
- Fixed issue when camp attackers was spawning outside of map.
vWhen vest is ruined one item was lost completely - fixed
- Fixed nutrition values for small and big fish.
- Fixed issue when loot near helicopters was despawned before player encounter it.
- Fixed issue when player was able to squeeze through left wall of horizontal barracks.
- Fixed ability to tear any item into rags.
- Fixed Night “Blink” at 00:00
- Spinning(Rod) gets 0 condition when dropped Fixed.
- Fixed transparent night when moving between islands.